screenshot of AR image
Pokemon

You're likely using AR, even if you don't know it

Nearly half of Americans have at least tried an augmented reality app, such as Pokémon Go

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While most people are familiar with virtual reality, at least the idea of it, augmented reality or AR, which melds real space with virtual imagery, takes a little more understanding. No surprise that almost 70 percent of Americans don't know or understand AR. So says a new survey from Skrite.com, a company that creates personalized skywriting through an iOS AR app. The firm interviewed 2,000 people in the U.S. in July, asking them how much they know about augmented reality or if they've ever given the technology a whirl.

Just 31 percent said they knew about AR. Conversely, nearly half admitted they had tried an AR app, such as Pokémon Go, the one-that-won't-go-away. Without understanding the technology, people seem to be using AR anyway, with the digital tool working its way seamlessly into their lives.


Ever try a Snapchat filter? Have you seen the yellow first down line during NFL football games? Augmented reality. (The yellow line is digitally projected onto a screen, not painted second by second on the field.) Facebook recently launched an AR tool, Camera Effects, which creates frames around images or retouches images with glasses, mustaches, and other animated props.

Companies are investing heavily in augmented reality tech. Apple's CEO Tim Cook has been bullish on AR early on, believing people will be using some form of the tech multiple times a day. Apple is also buying AR companies and investing in AR products, including glasses that can be used in tandem with the iPhone. Investment in AR and VR is expected to be $13.9 billion in 2017, a 130 percent increase from the year prior, according to the International Data Corporation.

screenshot from Pokemon Go appAR app Pokémon Go is popular, even through people may not understand the technology.Pokemon

While its cousin, virtual reality, is still an exciting technology, AR may be the bigger consumer play. It's also more approachable. Virtual reality is full immersion into a digital world. Often, the experience requires the donning of a headset, with headphones. Sometimes, haptic gloves (those that can transmit sensory feelings to hands) and even haptic chairs are worn. In many ways, a person experiencing virtual reality is cut off completely from the world around them. And that's the idea.

Augmented reality is as its name suggests, an augmentation or shift in a person's reality. A user is not immersed in imagery but instead sees digital imagery on top of a real image usually captured by their smartphone camera. Special glasses aren't required, nor are expensive computers or headsets. The ability for people to try AR, easily, often through free AR apps and games, and with a device they already own, a smartphone, makes the technology more widely accessible.

Technology that is adopted quickly and easily is a success story. Smartphones have quickly morphed into a required tool in the 21st Century. Few know how their device works, could replace a screen, or even know how to remove a virus. However, understanding how tech works does not preclude rapid adoption. Companies, including Facebook and Apple, agree.


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